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This got me thinking about the flow-state-inducing and quasi-educational qualities of other basic "simulations" designed to sell. I'm a mountain biker, so the Santa Cruz Bicycles bike builder makes me drool. The Timbuk2 site lets you customize your own messenger bag -- very slick. Lots of sites have similar "build-your-own" features, and the best ones give you instant visual and textual feedback about the effects of your choices. They make it easy to see the consequences of alternative options, like any good game does. They also inspire desire by helping you visualize what you want, and giving you the sense that what you've created is unique to you. It's the tip of the mass-customization iceberg. So how to translate that desire and customization into a learning experience?
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