In e-learning, you could translate those to Technologist/Designer, School, Teacher, and Student. Ideally, there would be lots of communication and between all stakeholders to ensure the best learning experience:
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But in reality, projects or purchases get done in waterfall fashion, pulled out of the classic venn diagram into a chain. As Peter points out, this "resembles the child's game 'telephone,' where the fidelity of the message degrades as it passes from person to person."
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If the designer isn't in contact with the end user, how can the learning environment/software/course/resource be designed to optimize their experience?
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