"A winning interface, say the panelists, hinges on the freedom to build an identity, to participate in a community, and to be a producer rather than a powerless consumer. It is also extremely helpful if games provide information the player needs "just in time," so that there is an immediately usable context and limited delays."
Thursday, November 06, 2003
What Can Education Learn from the Video Game Industry?
The discussion on the Serious Games listserv has been amazing lately. So many good ideas in the lively exchange. From their newsletter this morning: What Can Education Learn from the Video Game Industry? It's a summary of a panel discussion from summer with some of the smart folk from the listserv, and they even included a high school gamer for the student perspective.